An existential track-and-field runner with a persistent nemesis system. Coming to Android in 2026.

Early visual mockup:
This concept is shaping up as what I’m referring to as an “existential runner”, mixing together philosophical level interludes with running across photographic backgrounds.
A glimpse at the manual process I’m using to put together sprite sheets from my multi-angle 2D cutout framework:
Some early walk cycle tests:
















(updated 06 Nov)
The Roster is ready to animate. I’ll be doing this through my nested layer group method, directly on GIMP. Progress videos coming up in the next few days.

(updated 04 Nov)
Early character turnarounds and conceptual framework:
Gabriel Watt: Conductor, Faultline, Patient voltage.
- He was designed to store power, not wield it.
- Every word he speaks hums at sixty hertz.
- His chestplate’s a filament that remembers pressure as light.
- When anger builds, his ribs flicker before his voice does.
- He grounds himself through repetition; counting bolts, tracing seams, naming losses.
- Those who touch him mid-charge forget what fear felt like, then remember too late.
- He calls it focus. The world calls it exposure.
Gabriel Watt doesn’t spark… he accumulates until surrender becomes current.
(updated 03 Nov)
Phoebe Dashh: Calibration error turned athlete.
- Built to test motion blur, she outperformed the camera.
- Now every corridor feels like a benchmark.
- Acceleration’s her only stable identity.
- Her visor shows not where she’s going, but what she’s already broken.
- She treats friction like feedback and gravity like lag.
Phoebe Dashh is velocity’s failed containment field.
(updated 02 Nov)
Clammy Hape: Shelter, Shiver, Shoreline enforcer.
- Born in a storm surge against a breakwater; learned to brace first, ask later.
- Wears a fan-shell hood that snaps shut when his nerves do.
- The shaggy tide-scarf isn’t fashion; it soaks sound and wrings it back as thunder.
- Counts footfalls in rip-tides; favors the heavier leg when the current argues.
- Collects thresholds: piers, doorframes, moments-before—hates open spaces without edges.
- Can hold his breath eight minutes, but forgets to exhale when praised.
- Half harbor, half hermit… all pressure differential.
Clammy Hape doesn’t attack; he closes—then the world discovers it’s outside.
(updated 29 Oct)
Voidya Moth: Lurker, Listener, Light-eater.
- She emerged from a blackout during an energy-saving campaign.
- Claims to feed on lumens, but really just hates attention.
- Her wings shimmer like denial; bright, but evasive.
- Carries a nightlight shaped like her younger self.
- Once tried to fly into a dying star just to see if it felt warm.
- Half glow, half void… all reflection inverted.
Voidya Moth doesn’t chase light… she collects its aftertaste.
(updated 28 Oct)
Stingy Tulip: Ass-Whooping, Tea Spilling weirdo.
- She’s a former pollination drone who decided emotions are the real nectar.
- Her stinger’s mostly for show; the real danger’s her sense of humor.
- Every hive she joins ends up in group therapy. Coincidence?
- She once tried to infiltrate a wasp cult just to steal their playlist.
- Her wings hum at 60 bpm; the exact tempo of wanton regret.
- Half bee, half bot, all drama.
- She files her combat reports like gossip columns.
- Rumor has it she runs a side hustle selling pheromone-based truth serums.
Stingy Tulip is all about whooping ass and spillng tea… often simultaneously.
Brocco Cloud: Brawler, Dreamer, Reluctant philosopher.
- Born in a thunderstorm over a protein bar factory.
- Thinks muscle is just poetry that forgot to rhyme.
- Lifts weights to process emotions; never finishes the set.
- Once tried to meditate; accidentally punched enlightenment.
- His hair absorbs static and unwanted opinions.
- Half cloud, half beefcake… all weather report.
Brocco Cloud doesn’t pick fights; he just forgets to stop flexing.
Freestyle Quack: Swimmer, Show-off, Self-appointed savior.
- He trained for gold, but the medal kept melting in his hands.
- Built his own wetsuit of justice — part hero, part hazard.
- Once saved a drowning man, then lectured him about form.
- Keeps a stopwatch around his neck, but it only measures pride.
- Claims water calms him; witnesses disagree.
- Half athlete, half avenger… all splash damage.
Freestyle Quack wanted to be an Olympic Swimmer and a Vigilante. Something went wrong.
Samu Heart: Surgeon, Sinner, Sentimental hazard.
- Once a battlefield medic; now a self-taught emotional exorcist.
- He claims to “cut feelings cleanly,” but the scars suggest otherwise.
- His heartbeat doubles as a metronome for regret.
- Every operation starts with an apology and ends with an elegy.
- Says he’s fixing people. Mostly he’s editing their memories.
- Half saint, half scalpel… all consequence.
Samu Heart used to heal others. Then he started cutting away the pain instead.

(project start: 25 Oct ’25)
Context:
I use a hybrid cut-out animation workflow. Each view in the character sheets doubles as a cut-out rig. So I’m actually building a total of 64 rigs across these 8 characters.
Sprite sheet animation will be handled by moving shapes frame by frame on GIMP, as to avoid skeletal animation stiffness.
All characters will be refined iteratively *while* going through the animations. 100% Flow. 0% paralysis analysis.







































































